![]() MP_BlizzardInit("data:art/scenarios/presets/atmosphere/DLC/mp_rostov_blizzard.aps" ,"data:art/scenarios/presets/atmosphere/DLC/mp_rostov. Jump back to quoted post, 10:08 AM Mocco Ok, I got the Blizzard to work as well. MP_BlizzardInit("data:art/scenarios/presets/atmosphere/DLC/mp_rostov_blizzard.aps" ,"data:art/scenarios/presets/atmosphere/DLC/mp_rostov.aps", nil, blizzarddata, true) Import("Systems/BlizzardMulitplayer.scar") So I just coppied the settings and played a little around with them. So it dawned to me that the blizzard wont come if it doesn't know when and for how long. Starting time, duration finishing time and so on. The only difference was that there are some more settings in there that specified the blizzard. I opened the rostov scarfile and compared it to jannes code. I actually wanted to customize the blizzard sequence, starting in fair weather, and half way switching to a blizzard for the remaineder of the map, but I don't think its possible. But if you wanted the look of the blizzard, without the gameplay affects, then transitions is what you would use, but keep in mind, I don't think it repeats, so whatever sequence you set up, the last preset will be the final settings used once the timers get to it. Yes, but I believe IF you enable the blizzard script through the SCAR file, it over-rides the atmosphere settings. Company of Heroes 2 requires more than just blobbing against good opponents, it requires you to attempt to keep map control and hold most of the fuel point and keep them connected. But with this you can make your map start out at night and transition to daytime. With the "Load" and "Save" buttons at the top, you can even load the standard presets and edit them.Įdit: Ah, no it's not the same thing. ![]() ![]() _mp_2p_Kholodnaya_Ferma.aps and _mp_2p_kholodnaya_ferma_blizzard.aps and specify how many seconds the transitions should take and how long each atmosphere should live. Jump back to quoted post, 16:48 PM Qvazar In the "Atmosphere Properties", you can add multiple atmosphere presets in the "Transitions" panel, ie.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |